Project Description
A hardware accelerated, 2D drawing API that supports vector graphics, multimedia files, extensible pixel shaders, blending modes and more!

You can watch the demo videos here and demo images here.

DirectCanvas leverages Direct2D, Direct3D10, DirectWrite, DirectShow, WIC and soon Windows Animation Manager

Currently WPF and WindowsForms are supported

For more info go here to my blog or follow @jmorrill on Twitter

This is fairly early stuff, so everything is incomplete!

If you are not getting hardware accelerated decode of WMV files please read my blog post here and get DXVA Checker here.


REQUIRES JUNE 2010 DX RUNTIMES AND DX10 GPU: http://www.microsoft.com/downloads/en/details.aspx?FamilyID=3b170b25-abab-4bc3-ae91-50ceb6d8fa8d

Last edited Feb 1, 2011 at 6:06 PM by jmorrill, version 12