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A hardware accelerated, 2D drawing API that supports vector graphics, multimedia files, extensible pixel shaders, blending modes and more!
You can watch the demo videos here and
demo images here.
DirectCanvas leverages Direct2D, Direct3D10, DirectWrite, DirectShow, WIC and soon Windows Animation Manager
Currently WPF and WindowsForms are supported
For more info go here to my blog or follow @jmorrill on Twitter
This is fairly early stuff, so everything is incomplete!
If you are not getting hardware accelerated decode of WMV files please read my blog
post here and get DXVA Checker
REQUIRES JUNE 2010 DX RUNTIMES AND DX10 GPU:
Last edited Feb 1, 2011 at 7:06 PM by jmorrill, version 12
There is no recommended release for this project.