Load TGA Image without using WIC

Jan 24, 2012 at 4:25 PM

Hi, found DirectCanvas recently and it is amazing.

How can I load TGA image nativly supported by SlimDX.Direct3D10.Texture2D.FromFile(Device, String) and attach it to drawing layer? 

I have one more question. I need to extract raw bytes from a DrawingLayer in BRGA or ARGB buffer after I render something on it.

Thanks.