<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="/rss.xsl"?><rss version="2.0"><channel><title>directcanvas Source Code Rss Feed</title><link>http://directcanvas.codeplex.com/SourceControl/list/changesets</link><description>directcanvas Source Code Rss Description</description><item><title>Source code checked in, #80132</title><link>http://directcanvas.codeplex.com/SourceControl/changeset/changes/80132</link><description>Upgrade&amp;#58; New Version of LabDefaultTemplate.xaml. To upgrade your build definitions, please visit the following link&amp;#58; http&amp;#58;&amp;#47;&amp;#47;go.microsoft.com&amp;#47;fwlink&amp;#47;&amp;#63;LinkId&amp;#61;254563</description><author>Project Collection Service Accounts</author><pubDate>Mon, 01 Oct 2012 21:49:39 GMT</pubDate><guid isPermaLink="false">Source code checked in, #80132 20121001094939P</guid></item><item><title>Source code checked in, #80131</title><link>http://directcanvas.codeplex.com/SourceControl/changeset/changes/80131</link><description>Checked in by server upgrade</description><author>Project Collection Service Accounts</author><pubDate>Mon, 01 Oct 2012 21:43:10 GMT</pubDate><guid isPermaLink="false">Source code checked in, #80131 20121001094310P</guid></item><item><title>Source code checked in, #66341</title><link>http://directcanvas.codeplex.com/SourceControl/changeset/changes/66341</link><description>Fixed oversight for ShaderRenderer changes</description><author>JoshB</author><pubDate>Fri, 29 Apr 2011 19:20:28 GMT</pubDate><guid isPermaLink="false">Source code checked in, #66341 20110429072028P</guid></item><item><title>Source code checked in, #66340</title><link>http://directcanvas.codeplex.com/SourceControl/changeset/changes/66340</link><description>Added Filter property to ShaderEffect and updated ShaderRenderer to allow ShaderEffects to specify Linear or Point filtering</description><author>JoshB</author><pubDate>Fri, 29 Apr 2011 19:14:43 GMT</pubDate><guid isPermaLink="false">Source code checked in, #66340 20110429071443P</guid></item><item><title>Patch Uploaded: #8760</title><link>http://directcanvas.codeplex.com/SourceControl/list/patches</link><description>
&lt;p&gt;&lt;a href='http://www.codeplex.com/site/users/view/Marcus417'&gt;Marcus417&lt;/a&gt; has uploaded a patch.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Description:&lt;/b&gt;&lt;br /&gt;Simple Memory Leak fix, the D3DImageSlimDX.IsFrontBufferAvailableChanged event was never unregistered.&lt;br /&gt;&lt;br /&gt;Now doing so in the Dispose&amp;#40;&amp;#41; override, just before freeing the reference to the D3DImageSlimDX.&lt;/p&gt;</description><author>Marcus417</author><pubDate>Wed, 16 Mar 2011 14:43:35 GMT</pubDate><guid isPermaLink="false">Patch Uploaded: #8760 20110316024335P</guid></item><item><title>Source code checked in, #64523</title><link>http://directcanvas.codeplex.com/SourceControl/changeset/changes/64523</link><description>Added another RenderOption to ThreeDSample - using a DrawingLayer as a texture for a 3D object</description><author>JoshB</author><pubDate>Sat, 12 Mar 2011 18:31:22 GMT</pubDate><guid isPermaLink="false">Source code checked in, #64523 20110312063122P</guid></item><item><title>Source code checked in, #64511</title><link>http://directcanvas.codeplex.com/SourceControl/changeset/changes/64511</link><description>Added new sample project &amp;#40;ThreeDSample&amp;#41; to show how to render Direct3D10 onto a DrawingLayer&amp;#13;&amp;#10;Modified DrawingLayer to expose Texture2D IntPtr and RenderTargetView IntPtr, allowing you to get reference using any Direct3D10 framework&amp;#13;&amp;#10;Added overload to DrawingLayer.DrawText to allow specification of font size</description><author>JoshB</author><pubDate>Sat, 12 Mar 2011 06:31:59 GMT</pubDate><guid isPermaLink="false">Source code checked in, #64511 20110312063159A</guid></item><item><title>Source code checked in, #64510</title><link>http://directcanvas.codeplex.com/SourceControl/changeset/changes/64510</link><description>Fixed bug in WPFPresenter to ensure rendering happens on UI thread</description><author>JoshB</author><pubDate>Sat, 12 Mar 2011 06:28:53 GMT</pubDate><guid isPermaLink="false">Source code checked in, #64510 20110312062853A</guid></item><item><title>Source code checked in, #64079</title><link>http://directcanvas.codeplex.com/SourceControl/changeset/changes/64079</link><description>Updated SlimDx to latest nightly build &amp;#40;rev 1976, http&amp;#58;&amp;#47;&amp;#47;code.google.com&amp;#47;p&amp;#47;slimdx&amp;#47;&amp;#41;&amp;#13;&amp;#10;Added D3DImageSlimDX.cs from SlimDx&amp;#39;s WpfSample10. &amp;#13;&amp;#10;Moved old WPFPresenter &amp;#40;and some experimental changes&amp;#41; to WPFBlitPresenter&amp;#13;&amp;#10;Integrated D3DImageSlimDX into WPFPresenter&amp;#13;&amp;#10;WPFPresenter now subscribes to CompositionTarget.Rendering for render loop. Start and stop the rendering with WPFPresenter.StartRendering and .StopRendering. Check if rendering with WPFPresenter.IsRenderingActive property.&amp;#13;&amp;#10;Changed IScene interface into the abstract Scene class and moved it to DirectCanvas.Scenes&amp;#13;&amp;#10;Moved InputStatus enum to DirectCanvas.Scenes&amp;#13;&amp;#10;Added Scene.ActivateScene and .DeactivateScene and updated demos to start and stop the video playback&amp;#13;&amp;#10;WPFPresenter now calls Scene.Render on the CurrentScene property, so you should set CurrentScene to whichever Scene derivative you want it to render and can change it at any time.&amp;#13;&amp;#10;Added RotationParameters.Empty static property&amp;#13;&amp;#10;Renamed DirectCanvasM2 namespace, assembly, and window title to WindowsFormsTest&amp;#13;&amp;#10;Updated WindowsFormsTest and WPFTestApp to work with Scene and other changes&amp;#13;&amp;#10;Updated Demos scenes to work with new changes</description><author>JoshB</author><pubDate>Wed, 02 Mar 2011 22:57:15 GMT</pubDate><guid isPermaLink="false">Source code checked in, #64079 20110302105715P</guid></item><item><title>Source code checked in, #63468</title><link>http://directcanvas.codeplex.com/SourceControl/changeset/changes/63468</link><description>Exposed D3DImage from WPFPresenter and added new constructor overload to take Dispatcher for creating the D3DImage.</description><author>JoshB</author><pubDate>Thu, 17 Feb 2011 08:30:50 GMT</pubDate><guid isPermaLink="false">Source code checked in, #63468 20110217083050A</guid></item><item><title>Source code checked in, #63351</title><link>http://directcanvas.codeplex.com/SourceControl/changeset/changes/63351</link><description></description><author>jmorrill</author><pubDate>Mon, 14 Feb 2011 02:30:29 GMT</pubDate><guid isPermaLink="false">Source code checked in, #63351 20110214023029A</guid></item><item><title>Source code checked in, #62988</title><link>http://directcanvas.codeplex.com/SourceControl/changeset/changes/62988</link><description>Added Imaging support to save files &amp;#40;png, bmp, jpeg, tiff, wmp&amp;#41;.  Also the ability to copy a DrawingLayer&amp;#40;GPU&amp;#41; to an Image&amp;#40;sys mem&amp;#41;</description><author>jmorrill</author><pubDate>Sun, 06 Feb 2011 06:09:30 GMT</pubDate><guid isPermaLink="false">Source code checked in, #62988 20110206060930A</guid></item><item><title>Source code checked in, #62987</title><link>http://directcanvas.codeplex.com/SourceControl/changeset/changes/62987</link><description>Added preliminary multi-touch support to the ripple demo. Needs a new shader but this works for now. &amp;#13;&amp;#10;Also added CustomPanel to display the hold gesture on the Panel, which delays the first touch input.</description><author>JoshB</author><pubDate>Sun, 06 Feb 2011 05:42:04 GMT</pubDate><guid isPermaLink="false">Source code checked in, #62987 20110206054204A</guid></item><item><title>Patch Uploaded: #8275</title><link>http://directcanvas.codeplex.com/SourceControl/list/patches</link><description>
&lt;p&gt;&lt;a href='http://www.codeplex.com/site/users/view/flois'&gt;flois&lt;/a&gt; has uploaded a patch.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Description:&lt;/b&gt;&lt;br /&gt;DrawingScope idea that can be use for Transformation Matrixes, Drawing States, Batches, Compositions, etc. It is quite simple to implement but a very powerful one. Modified the Shader sample code to show how it works.&lt;/p&gt;</description><author>flois</author><pubDate>Sat, 05 Feb 2011 22:22:39 GMT</pubDate><guid isPermaLink="false">Patch Uploaded: #8275 20110205102239P</guid></item><item><title>Source code checked in, #62939</title><link>http://directcanvas.codeplex.com/SourceControl/changeset/changes/62939</link><description>Commented the pixel shader sample.  Minor refactor</description><author>jmorrill</author><pubDate>Sat, 05 Feb 2011 04:20:11 GMT</pubDate><guid isPermaLink="false">Source code checked in, #62939 20110205042011A</guid></item><item><title>Source code checked in, #62938</title><link>http://directcanvas.codeplex.com/SourceControl/changeset/changes/62938</link><description>Can now load an Image class from a Stream</description><author>jmorrill</author><pubDate>Sat, 05 Feb 2011 03:22:36 GMT</pubDate><guid isPermaLink="false">Source code checked in, #62938 20110205032236A</guid></item><item><title>Source code checked in, #62935</title><link>http://directcanvas.codeplex.com/SourceControl/changeset/changes/62935</link><description>Added ability to access pixel buffer of the Image class.  Ability to clone an Image class and ability to create an empty image in system memory.</description><author>jmorrill</author><pubDate>Sat, 05 Feb 2011 02:56:44 GMT</pubDate><guid isPermaLink="false">Source code checked in, #62935 20110205025644A</guid></item><item><title>Source code checked in, #62889</title><link>http://directcanvas.codeplex.com/SourceControl/changeset/changes/62889</link><description>Removed Bitmap, BitmapBrush.  Added Image class and DrawingLayerBrush.  Added more WIC interop</description><author>jmorrill</author><pubDate>Fri, 04 Feb 2011 02:48:50 GMT</pubDate><guid isPermaLink="false">Source code checked in, #62889 20110204024850A</guid></item><item><title>Source code checked in, #62880</title><link>http://directcanvas.codeplex.com/SourceControl/changeset/changes/62880</link><description>Might fix a possible bug in the composer</description><author>jmorrill</author><pubDate>Thu, 03 Feb 2011 20:11:50 GMT</pubDate><guid isPermaLink="false">Source code checked in, #62880 20110203081150P</guid></item><item><title>Source code checked in, #62793</title><link>http://directcanvas.codeplex.com/SourceControl/changeset/changes/62793</link><description>Small cleanup of the wpf sample code</description><author>jmorrill</author><pubDate>Tue, 01 Feb 2011 07:36:32 GMT</pubDate><guid isPermaLink="false">Source code checked in, #62793 20110201073632A</guid></item></channel></rss>